These sets replace the old wood, concrete and metal sets.While still versatile and easy to snap, these new sets are much higher detail and more visually diverse than the previous basic sets. Three new construction sets have been added – timber, stone, and alloy.Over 250 new base building parts have been added, from decorative to structural.Or, pick up a part to fine tune it before putting it back in place.From edit mode, parts can be duplicated for rapid construction.Simply target the part and select the appropriate option. From placement mode, or direct from the parts grid, players can enter Edit mode and adjust any existing parts.It also allows players to freely place parts in mid-air. This disables snapping and allows parts to intersect with each other and still be valid to place. A new ‘free placement’ mode has been added.In placement mode, players can quickly cycle between related parts, or can return to the parts grid to choose their next construction module.In placement mode, players now have quick access to scale, colour, material and rotation options.From the grid, players can select a part to place or go straight to edit mode.The grid allows a quick and easy preview of all existing parts, as well as offering quick access to part selection.The base building menu has been replaced by a new grid of all available parts.Completing the construction of buildings will also award stat bonuses.Visit the site and supply resources to fuel construction. Once a decision has been made at the terminal in the Overseer’s Office, a construction site will be placed in the settlement.Choose which buildings to prioritise and make your settlement unique. Opportunities to choose a new building to construct will arise frequently.Other settlers will display their thoughts as they wander, allowing the Overseer an insight into the inner lives of their citizens.Any settler may be inspected to glimpse a view at their current thoughts.Their mood is influenced by the overall happiness of the settlement, as well as their own reactions to your decisions. The settlement’s citizens will wander the town according to their routines.The Overseer must be ready to defend their people! This will rise slowly over time, and may trigger an attack on the settlement.
However, be sure to monitor the Sentinel alert level. These decisions will help shape your settlement into a thriving town.These range from greeting strangers, to resolving crimes, to setting settlement policies and research goals. Every few hours, the Overseer may be requested to make a decision.This mission will alert Overseers whenever they are required. A new Settlers mission has been added to the log to help keep track of these requests. Over time, the Overseer will be called upon to make decisions.Once the settlement is at the feature limit, weaker features will be awarded as stat bonuses and will not replace a better feature. Strong features will replace weaker ones.
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